I really like the new version u made.
Good changes:
- the heavy towers near mines and barracks (perhaps change all of them to heavy near barracks?), so it cannot be easily lamed down
- the shade hero (although it pretty scary when friendly shade chooses enemy hero-type and he appears near u
)
- at last horde has blink as well ^^ (although its still 3 vs 1, but better
)
- more neutrals to kill (upper side is not opening
)
- more levels in normal creeps and more difficult to kill them at high level (so they still a bit hard to kill during whole game
)
- moving item from inventory to chest (!m or .m)
- fast mode (in v2a)
- etc
A few (imo) not that good things:
- with this extended land, from normal (not with pair) duel the blnikers can blink out from arena down to the land
- i think these effects shouldnt hurt ur allies but they does: horde illidans ultis splash dmg; light papas lightning shield (its rly annoying when the enemy sends back the creeps at bridge with hurting them a bit and u cannot lvl at all)
- all of agi heros suck. they are good at only 1 part of game, when they buy boots of quel thalas and the others are not strong yet. later they suck. reason: they dont get enough agi/level. str and int heros have 340 str/int at lvl 80-90, agi heros has 110 agi at same level so they have very little damage. at hitting speed there is no difference in lategame so agi heros has no advatage at all. (especially with aura, the ints and strs got more extra damage... so they have 5k-8k, agi has 3k-5k critical dmg with blade at lategame)
- i dont know if it still exists but alli heroes get more exp from creeps (so at beginning if u have a nice wave u can creep a lot coz a lot weak ghoul waits for ur wave and then u rly get more exp and cash then horde)
- imo the stat bonus for 3+ kill is too high (but i have already wrote this on forum)
Thats what came to my mind lately.
Thx for map!